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使用加速器感應器(重力感應器)取得移動的數值。
最後一段程式碼有兩種不同的寫法,效果也不同
rigidbody.AddForce(dir * speed);
transform.Translate (dir * speed);
// Move object using accelerometer
var speed = 10.0;
function Update () {
var dir : Vector3 = Vector3.zero;
// we assume that device is held parallel to the ground
// and Home button is in the right hand
// remap device acceleration axis to game coordinates:
// 1) XY plane of the device is mapped onto XZ plane
// 2) rotated 90 degrees around Y axis
dir.x = Input.acceleration.y;
dir.z = -Input.acceleration.x;
// clamp acceleration vector to unit sphere
if (dir.sqrMagnitude > 1)
dir.Normalize();
// Make it move 10 meters per second instead of 10 meters per frame...
dir *= Time.deltaTime;
// Move object
rigidbody.AddForce(dir * speed);
// transform.Translate (dir * speed);
}
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